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MoO3 DLL
Patches
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      FighterInterceptor
      FighterSpeed
      GalaxyConfiguration
      HullSpeed
      MissileRacks
      MissileRackSize
      MissileSpeed
      OneTurnTech
      RaceSelection
      RacialTech
      RandomEvents
      RelationsByRace
      SenateVictory
      StarlaneEvent
      SystemDefenseTF
      TechLevels
      TechTags
      TFsPerCombat
Spreadsheet Modding

With this patch you can change the speed of Fighter swarms in combat. Their default speed is 10,000 (following the same scale as ship speed, which ranges from 1500-4200).

The speed can be changed in two separate ways - either modifying the set speed, or creating Fighter Engine technologies. Fighter technologies supercede the set speed, or to put it another way, if a race has researched any Fighter Engine technologies, then the set speed is no longer used.

A sample tech entry (with each line being a separate column entry):

Fighter Engine I
TAFtrE01
TBFtrE01
None
Ship, KEEPTHIS
FtrEng01
Achieve
Energ_00
TFEngine
None
MaxSpeed = 5000

The most important cell there is the "FtrEng01" entry in the Type_ID column. This is what the dll will search for to determine if you have researched the technology. You can have up to 10 Fighter Engines from "FtrEng01" to "FtrEng10". The other important cell is the last containing the MaxSpeed entry (in the Tag_Values column). This tag must be present for a speed to be obtained. Finally, keeping the tech as "Achieve" in the Application_Class column is necessary. It should not be be changed to any of the ship techs, because the game does not know how to handle it as such. All of the rest of the columns can be changed based on your preference.

The way the techs are handled when combat is launched is they are each scanned. The MaxSpeed value is compared, and the highest (that you researched) will be what is used. If, however, you have not researched any, or none exist, it will fall back to the set value.



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