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Patches
   Fixes
      Diplomacy
      FinanceWraparound
      GroundCombat
      Sitrep
      StuckTech
      TechTurnsRemaining
      TFDisplay
      TransportDisband
      Visibility
   Mods
      AlliedVictory
      AllStars
      AutoBuild
      AutoConquer
      ColonyDisplay
      DamageDisplay
      EmpireLimit
      FighterInterceptor
      FighterSpeed
      GalaxyConfiguration
      HullSpeed
      MissileRacks
      MissileRackSize
      MissileSpeed
      OneTurnTech
      RaceSelection
      RacialTech
      RandomEvents
      RelationsByRace
      SenateVictory
      StarlaneEvent
      SystemDefenseTF
      TechLevels
      TechTags
      TFsPerCombat
Spreadsheet Modding

In the RaceModifiers.txt spreadsheet, each playable race starts off with a GndCombt value of 3. The value is designed to be modified by the three ground combat race picks (Accuracy, Reflexes, and Toughness). The final value will then be a number from 0-9. That number is then checked against the RaceTrait table of the GroundCombat.txt spreadsheet to determine the bonuses in combat.

Unfortunately, the base game doesn't work properly. The race picks, instead of modifying the GndCombt value, do nothing. This patch adjusts the game so that the race picks work like they were intended to.



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